![]() I actually prefer using my Slag for Slag Slurry than for Crushed Stones. Which would already consume a lot of power on their own, for the simple goal of generating power.Īn array of Green Algae Farms II would be better, but Mineralized Water is difficult to generate. According to Helmod, I would need 22 Green Algae Farms I (the one that also produces Brown algae). However, I can't seem to generate enough charcoal to keep them running. I have 3 boilers MK2 with 6 Steam Engine MK2. I'm currently beginning to research Green Science tech and I have all the red-only tech researched. But with the new buffer chests that would no longer be a problem either.įinally do try Sea block if you like the puzzle aspect of factorio! I hear the new 0.16 version is more streamlined than 0.15 which is great, and especially the early game is great for easing you into the craziness that is Bobs + Angels mods.I'm currently playing a single-player game of Seablock, however, I'm really struggling to keep up with the power demand. The only downside was that a few times empty barrels clogged up parts of the system. Even with the nerf to barrels in 0.16 I would still go for barrels. ![]() Ultimately I had to go with barrels and bots, and that worked great. Then I tried to put all the Petrochem components together but connect them with pipes. That would have doubled the size of my base I'm sure. At first I wanted to split all the different Petrochem parts up into different blocks (and use more trains to transport the intermediates). The only time I had to put the game down for a few weeks was when I was working on the only thing I couldn't split up into blocks (Petrochem).ĭon't try to use pipes to transport all the different Petrochem materials. I could focus on one "simple" block / problem at a time and just let the rest of the base do it's thing. Because I went with a train/block style base, everything was naturally divided into small sections which was great. I don't mind building the blocks themselves by hand (in fact I prefer it), but all the rails infrastructure and all the different stations really gave me headaches.ĭo compartmentalize your base. Turns out automating blue science is a factor 10 more complicated than red/green and I ended up building most of my base by hand (without bots). I tried to skip the midgame and build an end-game sized base straight after automating green science. Wiring the stations takes a bit of practice but other than that this mod is a godsend.ĭon't abandon your bootstrap base too soon. The only stacker I needed was the LTN depot. I had over 500 train stations at the end. There are so many different materials in this modpack that making a train route for every station is near impossible. I had used Logistics train network before in "Vanilla" megabases and I loved it there, but it was really amazing in this base. After a few progressively bigger vanilla bases I needed a new challenge, and Sea Block turned out to be a big one! I loved figuring out all the different crazy recipes and production methods.ĭo use LTN to make a train based base (if you want to go for trains). I love the puzzle aspect of factorio figuring out how recipes work and how to logistically put everything together. I put together a little album to show my final base: And this morning I finally launched the FTL drive! It was my first time playing with Bob's mods or Angels mods and it was a lot of fun (albeit frustrating at times). ![]() I started a Sea block base months ago (in 0.15).
0 Comments
Leave a Reply. |